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A jam submission

Sleepy RacersView game page

72 hours without sleeping are requirements for this crazy tournament
Submitted by Kigen Games (@KigenGame) — 1 day, 2 hours before the deadline
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Sleepy Racers's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Pick#2n/an/a
Audio#94.0004.000
Gameplay#94.0944.094
Overall#163.8943.894
Polish#293.7193.719
Art#394.0624.062
Theme#703.5943.594

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre

Simulation

Recreating or Managing Systems

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Jam Judge(+1)

Fun story, such cool character sprites. the car maneuvering and physics feel amazing for such a short jam. Love the music and sfx too!

Developer(+1)

Thank you for playing the game, I hope you enjoyed it :)

Submitted (1 edit) (+1)

This was really fun!  The handling of the vehicles felt really nice (drifting around the turns felt great!), and I like the little bit of management involved as well.  Intentionally crashing the car a little bit to stay awake is pretty funny :)

The graphics were solid as well; I especially liked the visual effect when falling asleep.  And the music was a perfect fit!

My only real critique is that I wish the races had been a little bit more difficult; for most of the time in all the races, I don't think the other cars were anywhere near me, and I was only close to falling asleep at the end of the 72-hour race.

But even with that, this was a really great entry, and I had a lot of fun playing through it.  Great job to everyone involved :)


Developer

Thank you for playing the game, I am glad you enjoyed the experience :) About the difficulty, I was feeling the same thing while I was balancing the game, but as this is a jam and people spend little time to play the game I wanted to avoid “frustration” during the gameplay so they can enjoy the whole content. In future releases, I will try to fine tune the difficulty. This is really important insight because it helps with the player experience, thank you so much.

Submitted (1 edit) (+1)

I appreciate the story, it was fun! Controlled well and very fitting music!

"MacCoffee" is peak.


I loved the falling asleep and the effect, though I fell totally asleep on my 8th lap (despite going full speed with only tiny bumps the first 4.5 laps) - is there something I did wrong?

Developer (3 edits) (+1)

Thank you for playing the game. And yes, at least in the first two races the exhaustion is stronger because there is a non sleep requirement of 72 hours. So, as a player to maintain yourself awake you have to strategically crash your car to get some stamina back and open your eyes. The thing is, when you crash your car your exhaustion increments as well, because the player receives damage from the crash. So the player get awake a little bit but receives damage which is reflected as stamina exhaustion. That’s the logic behind the mechanic of the game.

I didn’t want to explain this as a part of the game dialogue, because it will be kinda boring for the player to get this info I guess.

My advice: In the first races, be careful with the crashes but when you are close to 30% try to crash inmediately to get stamina back a bit and stay awake.

Following the logic of the game, there are different types of races: 72 hours without sleeping(max stamina exhaustion), 48 hours without sleeping(mid stamina exhaustion) and 24 hours without sleeping(low stamina exhaustion). The idea is to vary the way the player has to run these races. In the case of 72 hours, there will be short but more “chaotic”(Crashes) tracks but in the case of 24 hours the race is more about precision(Longer tracks and less crash to sustain).

I hope this explain the mechanic. Perhaps it need some polishm but that’s how I thought it.

Submitted(+1)

Thank you! I will try to give it another try in the coming days.

Submitted(+1)

Oh my god the polish, art, music, gameplay ... 10/10. So much fun to play!! Great job, truly!

Developer

Thank you for playing the entry, I am glad you had fun :)

Viewing comments 24 to 21 of 24 · Next page · Last page