Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[Closed][Godot] [Beginner Programmer] Developer wanting to create a tiny visual novel/story game

A topic by Caramel4764 created 18 days ago Views: 275 Replies: 7
Viewing posts 1 to 5
(1 edit)

Edit: 8/19/2026

Thanks to everyone who showed interest. I have found a team and am no longer looking for a project. We’re currently a hobbyist team of 3 now and just need a sound/audio designer.

Intro

Hello. I'm a beginner programmer looking to collaborate with an artist. I want to make games as a hobby so I've been learning godot recently. I come from a computer science background so I'm picking up godot concepts at a decent pace but there's a lot to learn. I've finished two game jams (only one of which is in godot). I thought it'd be cool to learn dialogue manager in godot by creating a small story game because projects are like the best way to learn. I like visual novels (Freak Circus and Hello, Dear Human are my absolute favorites) and I tend to like eerie/whimical vibes. Creating a story game, however, requires a lot of art and other assets which I cannot get easily. As such, I'm looking for an artist who is patient and willing to figure things out with me to create a short visual novel/story game. I can't afford to pay a wage so I'm hoping to find someone who has always wanted to make a visual novel or story game around their oc but don't have the technical programming knowledge to do so. This should be obvious but I'm programming for free too. I want this to be fun and I want both of us to gain something from this. I get to practice and learn certain programming skills while the artist can practice their art and show their oc in a different medium with player interactivity.

About the project

- Short (Ideally 15-30 minutes playtime and absolutely no longer than an hour).

- Visual novel or story game with ideally some kind of gameplay. I'd like to differentiate from other games with some mechanic maybe but the gameplay can't be too difficult to implement.

- Very fluid and nothing is set in stone. As of now, there's no premise so there's room for the artist to decide on the story, setting, and tone. I want the story to be a collaborative process. Both of us has to like the premise and want to work on it so we should both contribute to the storyline.

Hello, I think you would be a great fit for a project that I wanted to start. The idea is to get four people together to work on a focused project that will be finished within a six month time period. I would work as the project coordinator as well as the narrative writer, I already have an artist who’s willing to work on the project. The other two roles that I'm still looking for would be the sound designer/music composer as well as, of course, the programmer.

I’m also a beginner with only one game that I have finished from start to end. That’s why I’d like to create a fun environment where we can learn with no experience required.  The game I’m thinking of does not have a premise either. I’m also looking to collaborate with the whole group to brainstorm a psychological game that we would all be excited about making. 

The only requirement I’m looking for is someone who is willing to commit to the deadline and be able to reply within a reasonable amount of time. I find your interest in eerie games to be perfect for the project! Just a small warning but this will be a hobby project, there will be no pay. I know the team is a little bit bigger than what you originally had in mind but I ask you to give it some thought!

(1 edit)

I'm completely okay with a bigger team. I kept the original post looking for an artist because I believed it was the bare minimum to create a story game. I actually have some experience with writing although I've never published a book. I've written fanfiction (many see fanfic as informal but it helped me get started) and short stories while self-learning prose and writing tip from free online resources. 

My main concern is the size of the project. What's the estimated playtime goal we are going for? Scope is very important to me. You mentioned six month which was a lot longer than I had in mind. Initially, I was thinking a month or two. I'd be willing to talk things out either through message or even discord call. I think I'm pretty shy in person but have been trying to be more confident and meet people. If I know the scope and end goal, I think I'm pretty decent at commiting to a deadline. It does not take me forever to reply. If I'm busy, I usually at least reply that I'm busy so I don't leave other people hanging. Just a heads up, I am a college student so eventually school will roll around. School is very important to me so I will have less time to program during midterm or final week. I think I can still manage fine by programming more around busier time and warn you guys ahead of time.

I don't have much of a requirement either. I just want my collaborators to be happy working on the project. I don't care what artstyle, music, or premise we go with as long as we all like it. For example, you mentioned "psychological" and I'm very excited with that idea. I love eerie and wacky stuff.

That's good to hear, having someone with some know how in writing is super helpful too. The plan isn't to have everyone off doing their own thing but more so the entire group collaborating to complete what will be necessary for the game. Everyone has to be a generalist in the indie scene after all we'll just have our specialties on top. 

The thing about the six months time is more so the maximum time I want the project to last. If the project is able to be finished in two to three months I'll be happy to do so. I'm also looking for a game that would only last about 30 minutes to an hour, which is essentially what I'm trying to say. I'm also a college student so I'll  likely operate on a similar schedule. Discord will work perfectly as the app for communication  as well!

If you'd like to talk more about it, my discord is apointsixty7 (I swear it's not the meme... This was me and my friends number years before the meme)

I really like entire group collaborating instead of everyone doing their thing too. I added you on discord. My discord is Caramel4764. We'll talk more there!

Deleted 17 days ago
(+1)

Hello, thank you for your response. I do not need help with Godot or Renpy. I’m pretty good at figuring things out and after playing around with dialogue manager, adding custom dialogue doesn’t seem too difficult. I started with Godot about a month ago but have years of prior programming experience. I know JavaScript, python, and C++ already which makes transferring skill much easier. The Godot editor is actually very convenient and I love it! I don’t need lessons, I prefer figuring things out myself.

I'm a senior motion graphic designer/3d modeler and animator looking to work on some games. I would love to hear more about your projects and how I could possibly help out.

(+1)

Hello, I just wanted to reply that I have already found a team. One member is an artist so I no longer need an artist but thank you for the interest.