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Cloud Shephard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #55 | 2.502 | 2.889 |
| Enjoyment | #68 | 2.021 | 2.333 |
| Use of the Limitation | #73 | 2.598 | 3.000 |
| Overall | #74 | 2.261 | 2.611 |
| Concept | #82 | 1.925 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Shuureo
Software used
Unity
Use of the limitation
Floating clouds pass over moving targets on the ground. Players can only trigger a drop when a animals cloud aligns directly with its matching landing zone.
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Comments
Nice artwork! Cool game, even though it was a bit difficult to cycle between clouds because they were moving pretty fast.
Great art style and sound design. Works really well together!
The idea of being able to cycle between the target clouds was a good idea. I think it made the game more fun and strategic. The player has to make the decision of which cloud to focus on next. There is a bit of decision fatigue vs reflexes problem where the clouds maybe move too fast. If I have to cycle to the next cloud, I have to make a split second decision. Maybe slowing down the clouds, adding empty clouds or some kind of bonus coin clouds in the middle would reduce it as well.
Thanks for the feedback! XD
I really love the visuals!
Thanks :3
Super cute! Nice work!
thank you :3