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A jam submission

The Anvil of WinterView project page

OSR-PointCrawl through a frozen land. With dead gods and aliens.
Submitted by Seba, Rackhir_rpg, SimiOfDoom — 16 days, 16 hours before the deadline
Rated by 74 people so far
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The Anvil of Winter's itch.io page

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Comments

Viewing comments 63 to 61 of 63 · Next page · Last page
Submitted(+2)

Really dig the art! Wish there was a bit more detail about characters and factions but I really enjoy the freezing rules. Fun little adder to make travel a more meaningful choice.

Submitted(+2)

The art and layout are great and really evoke that "cold" feeling throughout. The different factions are very interesting and could make for a lot of post-adventure interplay depending on character choices. I like how The Ship looks like an upside down castle of sorts. If it crashes, I wonder what exploring it would look like. I wish I understood more what would happen if Kieran got their way in Greenleaf.

Developer(+1)

If Kieran got his way the villagers would form a trek and pretty much freeze to death I guess. Or some adventurers help them and somehow find a way to safety.

Developer(+1)

I recommend playing up the isolation and paranoia in Greenleaf. They haven't heard from Whitepine and the Omyakoi in weeks. The scouts they send out to seek news and firewood do not return. Their resources are running low. Kieran argues that Whitepine might still be in a better spot; failing that, the caves at the base of the mountain might also prove better shelter than the buried and collapsing houses in the village.

Submitted(+1)

Ahh yes, that's good. Hadn't considered the implications for them if they didn't know about the other community. Thanks.

Submitted(+2)

Lovely art here. The map is an absolute joy, and I like little touches in the layout like having different header colors for the Temple, the Shrine, and the Ship. I'm impressed by the density of the content here, with multiple approaches available for taking the hammer to the anvil and multiple points of interest within each location. The lightweight warmth mechanic is also a great addition to the point crawl procedure.

I do wish the characters within each faction were detailed just a bit more to make it easier for a GM to flesh them out at the table beyond their straightforward factional goal. Whenever a short adventure has a larger ensemble cast, it's nice to have those shortcuts for more nuanced characterization.

The spaceship is cool, and it's sold well by its art on the map. I could see it being fun to let players find scattered parts of it, fallen off during the battle, throughout other locations as they explore, letting them wonder where this strange heat-sapping metal comes from. 


Developer

Thanks for the kind words and the great suggestions for expanding and preparing the game. Love the idea of finding debris scattered around the map before revealing the strange flying fortress.

Viewing comments 63 to 61 of 63 · Next page · Last page