Everything you see in this build is deliberate simple vector art: no fancy textures, every unit drawn from a geometric template and flat-tinted by the engine. The base renderer uses PixiJS and that was a choice that enabled one person (me) build a whole RTS demo! But if the game moves toward a full release, I'd like real art in it, made by real human (not AI) artists.
That's actually what the donation button funds: the page says it and I mean it; donations are set aside for compensating human artists for unit, structure, terrain, and audio assets for a possible full release. I don't take payment for this project myself.
So, if you're an artist or sound designer who likes what the game is doing and might want to be part of that:
- Post here with a link to your portfolio (or itch page, ArtStation, whatevershows your work) and a line about what you'd be interested in making.
What an asset pass would eventually need: animated unit and structure art, more detailed terrain, special effects animations, and possibly additional sounds (including voiced lines) and music. Maybe even a writer for a compelling story (I can help co-author this)! The game's renderer has some unusual constraints (it draws units at multiple points in time!), so any real collaboration would start with a conversation about the pipeline.
- Honest expectations: this is a hobby project with no timeline and no budget beyond that donation pool for now. I'm not commissioning anything today. This thread is me collecting hands to shake for the day the asset pass becomes a real goal and anyone whose work ends up in the game gets paid and credited, like the three licensed audio packs already are.
If you're not an artist but want to contribute some other way (translations, detailed playtesting, whatever) post that here too and I'll say honestly whether there's a use for it yet.
