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Emberwood's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #62 | 3.000 | 3.000 |
| AI Usage | #62 | 3.444 | 3.444 |
| Fun | #77 | 2.667 | 2.667 |
| Audio | #92 | 2.111 | 2.111 |
| Graphics | #94 | 2.556 | 2.556 |
| Theme | #115 | 1.556 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
AI Tools Used
Claude code
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Comments
It needs a more coherent and clear setup of menus and scenes, but it’s a satisfying idle with quite a bit of potential!
Fantastically intricate game!
Gave it high marks, and yourself an itch follow.
If you like the thing(s) on my other page(s), consider doing the same.
Cheers!
--D
main website:
https://exedexes1.com/
Really good UI and it is cool how it is auto changing like in a game of life.
This feels like a really polished game overall. It’s visually appealing, and I love how much depth there is to the progression. I love that there are so many upgrade paths and systems that it feels very thoughtfully built out.
My biggest issue was that I eventually realized I didn’t really understand what I was doing or why I was doing it. I got to around level 97–100 (as far as I could tell, never unlocked fishing). Most of the gameplay is clicking or holding the mouse and watching shapes and colors change, without much indication of what I was working toward or why.
I think what’s missing most is a clearer sense of motivation and progression for the player. Even small messages after certain levels or achievements explaining what changed, what was unlocked, or what the next goal is would add a lot and help guide the experience.
It could also really use audio to make the interactions feel more satisfying. The foundation is very strong, I’d just like a little more feedback from the game and direction so all that depth feels meaningful while I'm playing.
i did clicked and let it auto farm to lvl90, wondering if you have more text weapons