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What makes a good demo?

A topic by Sr.R created 52 days ago Views: 78
Viewing posts 1 to 1

hello everyone

I am in the development of my 3.0 update for my game shinosagi: leyends untold. i wanted to make a solid and final 3.0 update for the demo. right now, this is what the demo will have in the update:

-english and spanish translation

-2 levels and a boss battle

-a cutscene

-a preview to the shop

-a playable character

-and music (hopefully, since my actual 2.0 demo doesnt has any)

and i think thats it. however i feel that something is missing and yet i feel like thats more than enough. 

i want to make a demo where the player will say "hmm this is worth supporting". any more ideas?