Hi everyone! 👋
I’ve been working on Deadly Fight, a fast-paced 2D top-down action roguelite focused on responsive combat, movement, build variety and progressively harder waves.
You fight through waves of enemies, collect coins and crystals, choose perks during each run, unlock permanent upgrades, experiment with different weapons and elemental abilities, and face stronger enemies and bosses as you progress.
The combat is built around quick movement and aggressive gameplay:
WASD movement
Melee attacks
Dash / dodge mechanics
Ranged weapons
Elemental effects
Roguelite perk choices
Permanent progression
Boss fights
Multiple character skins
Wave-based survival combat
I’m actively developing and improving the game, especially combat feel, visual effects, balance, enemy variety and overall polish.
A New Update Has Arrived
You can play or download Deadly Fight here—what are you waiting for:
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https://cenkbarut-0.itch.io/deadly-fight
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Feedback is very welcome — especially about combat feel, difficulty, balancing and anything that feels confusing or could be improved.
Thanks for checking it out! ❤️