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A jam submission

It Takes Time - Dream TeamView project page

Look Back, Step Forward.
Submitted by Gaodiaojiaomi_m, Yam In A Dam, Mike Breidegam Audio (@mikebreidegam), LouisT2333 — 1 day, 12 hours before the deadline
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It Takes Time - Dream Team's itch.io page

Artistic Statement / Use of Theme
Our project incorporates the jam’s themes of sustainability and “Plant a Seed” by presenting environmental growth as a long, interconnected process. As shown in our trailer, the title *It Takes Time* applies throughout the game. In Level 1, players experiment across multiple rounds to build a planet suitable for human civilization. In Level 2, the time marker above the seedling changes after every turn, subtly reminding players how long trees and ecosystems take to grow—and that environmental recovery also takes time.

The project’s positive climate solution is balance. In Level 1, players must consider the consequences of everything they introduce. Prioritizing commercial development can cause a shopping mall to replace an orchard, while excessive data storage can pollute the water and endanger the planet. The game does not present curiosity or progress as harmful, but shows how developing one area without considering the larger system can cause its collapse. Our call to action is to pursue progress thoughtfully, recognize limits, and protect what already sustains us.

If Level 1 is about balance, Level 2 is about timing—doing the right thing at the right moment. Wind initially appears as an obstacle but later helps the tree grow. This is inspired by *thigmomorphogenesis*, in which plants respond to mechanical stimulation such as wind by adjusting their growth and developing stronger stems. By turning an obstacle into part of the solution, we show that environmental forces are rarely simply “good” or “bad.”

Artistically, we were inspired by the *GROW* series and its colorful, minimalist cartoon worlds. Bright visuals, gentle animations, and relaxing sound make experimentation playful, while the consequences of the player’s choices reveal a more serious message about what “growth” means.

Ultimately, *It Takes Time* asks players to pause and look back. As the player leaves Level 2 and returns to Level 1, they must reconsider the larger picture and recognize what may have been neglected. We want players to remember how long our planet took to become the living world we depend on: progress requires balance, restoration requires timing, and nature requires time.

Development Summary
To be honest, our core idea and scope remained fairly consistent throughout development. The final game turned out surprisingly close to what we originally envisioned.

Our biggest challenge was the art pipeline, which created a snowball effect that delayed the rest of our schedule. *It Takes Time* relies heavily on art and animation, but we had only one artist, who joined after the game jam had already begun. We tried to find additional help, but most people were busy during the summer.

That said, our artist did an incredible job. Her work gave the game much of its identity and soul. However, because the artwork arrived later, our programmers often had to wait or work with placeholders. This meant spending considerably more time replacing assets, implementing animations, and readjusting the game afterward.

One unexpected—and nearly disastrous—problem appeared when we created the Web build. Because the project contained so many large art assets, Unity/the browser failed to include or load some of them properly. It was extremely frustrating to have the game essentially finished but be unable to upload a working web build.

We did not have to cut many major ideas because our original scope was realistic. Most of our compromises involved reducing the time available for polish and iteration rather than removing core features.

As the director and the person who initiated the project, my biggest positive surprise was the dedication and professionalism of the team. Every member was more than someone completing an assigned task—they were all genuine co-creators of the game. Each person contributed something essential and irreplaceable to the final experience.

(optional) Release Plan
Realise on itch.io

(optional) Further Development Plan
Don't have plans yet

Topic Tags
Climate change, Climate adaptation, Ecosystem resilience, Systems thinking, Interconnected ecosystems, Biodiversity, Forest ecology, Mycorrhiza, Nature-based solutions, Sustainable agriculture, Water resilience, Environmental education, Forest ecology, Mycorrhiza, Biodiversity, Ecosystem restoration, Sustainability, Nature-based solutions, Soil health, Water conservation

Sprint Participation
Yes

Game Engine, Platform, Format
Unity, 2D, Web & Win & Mac build

Generative AI Disclosure
No AI used

(optional) Promotional Video
https://youtu.be/_3gCvnpxCnM

(Optional) Feedback Form
Still in progress: https://docs.google.com/spreadsheets/d/1QJTK-d2mt0AvkynLQ1QP2d671I9CIXk0Lh3p0S-26Q0/edit?resourcekey=&gid=1753967912#gid=1753967912

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Comments

Submitted(+1)

Really nice feel, tons of art, clear inspiration from Grow. I did have to use the guide to solve Level 1 and couldn't figure how to stop the lumberjack on Level 2. I think the game needed a little more hinting to the player what they were doing wrong when the correct sequence wasn't being hit. Still, that being said, I enjoyed the game quite a lot. Thanks :)

Developer

Thank you so much! We're glad you enjoyed the game.

Submitted(+1)

I enjoyed my time with this game. Immensely. Top 5, no doubt. I beat both levels :D. The only thing I really, really want as a player is some narrative indication as to what is happening, as it is happening, and maybe labels for the icons rather than just my simple-minded inferring. For example, I want to know what my outputs are turning into when they level up each turn (it is extremely satisfying when they all ping in order and the visuals literally upgrade or degrade -- I want to know what I did that was good vs bad in the world, not just see it, and tack or stay true to course accordingly). This would help me better remember different permutations that I tried, and not have to whip out the Notepad app. Again ~ great game. Thanks for making!

Developer

Thank you so much! And we're glad that you enjoyed the game. (So happy to hear that it's your top 5)

Developer

ANNOUNCEMENT!!!!!

Hey guysssss, we have received multiple reviews saying that level 1 is too challenging, so we decided to put the answer to it at the bottom of our itch page. Feel free to check it out, and we're sorry for the frustration it brings to the players.

Submitted

I really liked the artstyle it was really cute and the concept is really unique I've never played anything like it. I would say some explanation on what each of the items are actually doing to the planet would be nice so there could actually be some strategy to balancing everything because it felt like just randomly guessing until you happen to stumble upon the right answer which I couldn't reach after over 30 minutes of trying different combinations. I was really looking forward to trying out the second level but I couldn't reach it and just kept getting frustrated every time the data center showed up and seemingly ended my progress. I think more communication and dialogue would really help the experience.

Developer

Hi Crooked, we are very sorry for the frustration it brings to you, and we are glad to hear that you're interested in level 2. We have put the solution for level 1 at the bottom of our itch page. Feel free to check it out! And please don't forget to fill out our feedback form!.

Submitted

The game looks awesome and I liked the message and how you depicted. One thing to improve is the gameplay loop if you work on it in future. Currently I didn't have much to do, at after sometime couldn't do anything, even when i pressed all buttons nothing happened.

Developer(+1)

Hi Ulysses7, thanks for the comment. Just a quick question: did this happen in level 2? Would you please ask a favor and report it through our feedback form? https://forms.gle/NtQwxdQv5uN2FD3EA. Thank you so much.