Hi,
I'm a long date fan of games like FM so when i saw a combination of that and D&D, i was clearly thrilled.
And the game is good, with a good world setting and some great ideas. My only issue is that the game is too easy :
- As we recruit more people, i do more dungeons, but i finish with way too much money
- Every year i finish at top of my current league, without doing that much to search and optimize my squads
- The potential is directly seen when we recruit someone, so it's easy to priorize
- In two or three years my hall is maxed out
If i can make some suggestions, i'll say to add more ways to lose money, make less money in random dungeons. After recruitment, only show a potential (like in FM) so we don't really know the max. Make other guilds able to recruit like us and develop as fast as we do. Maybe for tavern or guild recruitment, add a notion of multiple offers, a recruit receive an offer from x guilds, he can select the best offer based on some variables (hall, guild stats, etc). Add more ways to have injuries and not being able to use someone for long times (and it justifies why we add lots of heroes in our roster.
Oh and other than the difficulty issue, i saw something weird in my playthroughs. It seems easy for us to have young recruits, but it seems hard for other guilds. It's very hard to find in their rosters people with low experience. Even when the herald says someone as young talents in it, they have prime or more members (based on their ages).
Thanks for this game, i can't wait to see more of it.
