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How does the game fit the theme?
My game is a competitive survival challenge where players dodge bouncing rocks around their ship to see who can last the longest. While it was initially made for PC, I am actively porting it to WebGL so it can be played instantly in browsers. This makes it accessible to millions worldwide, and its simple, addictive mechanic encourages replayability, score‑sharing, and friendly competition — perfectly embodying the jam’s theme of bringing web games to a global audience through CrazyGames.
What code and assets did you not make from scratch during the jam (if any)?
The core game (scripts, mechanics, and assets) was created about three months ago before the jam. During the jam, I focused on adapting it for WebGL and polishing it for browser play. No external code or third‑party assets were imported during the jam itself — only adjustments and improvements were made to my existing project.
How many people worked on the game?1
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Comments
The description is so AI coded...
true
isnt this just sprite flight from unity learn
Published 5 days ago BTW
just report
its a fun little passtime, but it doesnt relate to the theme whatsoever
Super addictive and intense! Kept me on the edge of my seat with sweaty palms haha. Awesome submission! 👏🎮
you make whole game before jam start, that is cheating
balright thats not even the theme