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A jam submission

SYSTEM_ERRORView game page

The system is crashing. Can you climb before it takes your controls too?
Submitted by EYDevv — 12 hours, 44 minutes before the deadline
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SYSTEM_ERROR's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2931.8905.000
Fun/Gameplay#3261.8905.000
Theme#3371.8905.000
Overall#3541.7394.600
Art/Graphics#3741.5124.000
Originality#3821.5124.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did your team create most/all of the graphics yourselves?
Yes. All pixel art and visual assets were created specifically for this game — the environment art was done by yedev , while glitch effects and UI were made by me.

Did your team create most of/all the audio yourselves?
Partially. All sound effects (jump, checkpoint, block interactions, etc.) were created by me. The background music was sourced from a royalty-free library.

How did you incorporate the theme "UNSTABLE"?
The game's entire identity is built around instability: the player's controls themselves become unstable through Reverse Blocks and Input Lag Blocks, scrambling movement and input timing mid-climb. The environment is unstable too — a corrupting Error Zone constantly rises and accelerates, never letting the player settle. Even the platforms glitch and flicker visually, reinforcing the sense that nothing in this world can be trusted to stay the same.

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Comments

Submitted(+1)

I had a blast playing this. I really love difficult or tricky platforming and this was very cool. The reverse platforms are managable, I ended up skipping every lag platform because those are impossible xD

Something else, in Unity when using pixel art make sure to turn compression off as that makes your pixel art look blurry. You can do this by clicking on the asset and then changing it in the inspector. (You should also ensure that your pixel per unit is the same for every pixel art asset, which should be true by default)

Since you asked the difficulty curve is fine I think, the only thing I'd maybe needs changing is making sure you can beat the game in one run without respawning. At least I wasn't able to beat it without repsawning

Developer

Thank you so much for playing and for the detailed feedback! I'm really glad you enjoyed the difficult platforming  I'll definitely look into the pixel art compression and the difficulty/respawn issue. Your feedback is really helpful, especially since this is my first game!

Developer

Hey! This is actually my first finished game — built it solo (with pixel art help from yedev) in the days leading up to and during the UNSTABLE jam. Would love to hear what you think, especially how the difficulty curve felt. Thanks for checking it out! 🙏