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A jam submission

Rapture Under The Summer SunView game page

See what they left behind after the sun took them.
Submitted by langotriel — 7 minutes, 57 seconds before the deadline
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Rapture Under The Summer Sun's itch.io page

Results

CriteriaRankScore*Raw Score
Execution - Is it reasonably polished? Do all the bits come together well?#23.2503.250
Visuals - Was it pretty to look at? Did they have a lot of original assets?#33.7503.750
Creativity - Unique features, gameplay or other cool stuff!#43.1253.125
Fun! - Did you feel excitement? Were you engaged? Were you compelled to play?#42.5002.500
Overall#53.0003.000
Audio - Was the audio original? Well integrated and immersive? Enjoyable?#72.8752.875
Theme! - How well the themes were used!#92.5002.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were all assets created by you?
Yes. All voxel assets created with Magica voxel. Music done by musician. Even the engine is custom.

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Comments

Submitted

Here are a few points that I hope are constructive: I experienced quite a bit of slowdown on my machine (NVIDIA GTX 860M, Intel Core i7-4710HQ at 2.5 GHz), so I couldn’t go very far. From what I saw, the environment is vast but also quite empty, and the proportions don’t feel fully there yet. I wasn’t able to enter the wooden house at the start, even though the door interaction seemed to allow me to go inside.

Right now it feels like a very great technical demo and if you release updates, I’d be very interested to see how the project evolves. This is clearly an ambitious and technically impressive project, especially because it’s based on Love2D. I imagine it must have been quite challenging to get 3D working with that engine. The atmosphere is already very successful, with sound effects and music that are really well done and contribute a lot to the immersion. The world is vast and makes you want to explore, even if the gameplay is still light for now. I would also have liked to see the credits mentioned somewhere, either on the itch page or in the game itself, to better identify the people behind this great work.

Developer(+1)

heh, at some point we doubled the height of the player so the flat wooden structures that were there from before weren't scaled right :P Otherwise it should have been correct.

Building a 3d engine on the Love2d framework is quite a lot of work, yes, and it is what sucked up most of our time. Still, we have a pretty intuitive engine, complete with voxel editor and animation software built in :D So we can use that going forward.

Submitted

I see, it’s probably pretty easy to adjust the size.

In any case, it’s really great. I wish you every success with this project and with all the future projects that will use your tools.

In my opinion, you’ll go far that way!

Submitted

So is this the 2D LOVE engine that you've rigged up to do 3D? That's pretty wild if so! Can't imagine that's easy.

Developer

correct! Though Love2D is technically a framework 🙂‍↕️ and we built an engine on top of it. 

Most of the time on the jam was spent improving it, which is part of why we lack the game part :P

Submitted

Oh okay, props to the work either way! 👍

Submitted

I explored a bit, I liked the music and I liked the change when you went underwater (did you just turn off tracks underwater?). Def looks like you ran out of time in terms of adding game loop etc. but it's a cool voxel engine and interesting objects - flowers on the path that shake when you touch them etc. Was hoping you could interact with the fishing rod (and fish!).    Game sometimes hung which was distracting (AMD 9800x w/ Nvidia 5700).

As someone who used to do game dev stuff before engines were available it can be fun/challenging/interesting to build stuff from scratch, but I always got stuck working on the engine and did a poor job prioritizing game loop stuff myself.  Either way cool stuff!

Developer

yeah we ran out of time. Never found a person to do art (outside of npcs) so the programmer and I had to spend a lot of time on that and improving the engine. 

So it’s like you say, we didn’t get to the game loop or story or anything. 

But hey, I hope you enjoyed the little we had! The music changes in many places, including underwater and when you enter towns etc. that’s a simple case of multiple music variants and just continuing the new track where the other left off. 

Thanks for playing!