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One Summer Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity - Unique features, gameplay or other cool stuff! | #2 | 3.876 | 4.333 |
| Fun! - Did you feel excitement? Were you engaged? Were you compelled to play? | #2 | 2.981 | 3.333 |
| Overall | #3 | 3.354 | 3.750 |
| Theme! - How well the themes were used! | #4 | 3.429 | 3.833 |
| Audio - Was the audio original? Well integrated and immersive? Enjoyable? | #4 | 3.280 | 3.667 |
| Visuals - Was it pretty to look at? Did they have a lot of original assets? | #4 | 3.429 | 3.833 |
| Execution - Is it reasonably polished? Do all the bits come together well? | #4 | 3.130 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Some of the minigames become a bit frustrating after a while, despite the variety, either because of their length or the lack of margin for error: the breakout section drags on during the last few pieces, the mole game is very fast with a pointer that feels too precise, and the crab minigame where you have to save all the sandcastles felt almost impossible to complete. Unfortunately I couldn’t finish the game due to time constraints, and I didn’t really feel the “Elevation” theme in what I was able to test.
That said, the pixel art fits the “Summer time” vibe well, the SFX are well chosen and well made, and the overall presentation feels polished. The intention is clear and the work is there. Maybe with a bit more in-game guidance for interactions (beyond talking to NPCs) and some difficulty rebalancing, the project has real potential.
Of course, this is just my opinion, I’m pointing out the things that bothered me a little and the things I really liked. In any case, it’s a fun game, so I’ll keep an eye out for updates.
I think presentation and storytelling/backstory were good. I'm not a huge fan of games that have older games in them (mainly because I prioritize my time). That being said, in the context of summer and nostalgia of playing video games (even at the beach) fits the theme. I did not finish - but played until I finished the 3 subgames shown but got a bit frustrated at the final part of the fishing mini game. Either way good presentation and variety. I did end up exploring the main level quite a bit.
Fun! I loved the vibe of this one. It reminded me of some flash games back in the day, where you'd walk around little worlds and complete objectives. I think the marble game was broken for me? Can't do anything there, and I never got the magnifying glass after that game, possibly because I had the bubble gun in hand?
Either way, I had fun and a little trip down memory lane :D