Fever dream (in the best way possible)
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Untitled Solitare Solitare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #17 | 3.432 | 3.600 |
| Visuals | #21 | 3.432 | 3.600 |
| Overall | #37 | 2.701 | 2.833 |
| Fun Factor | #38 | 2.574 | 2.700 |
| Gameplay | #44 | 2.384 | 2.500 |
| Special Object Implementation | #49 | 2.193 | 2.300 |
| Theme Implementation | #49 | 2.193 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
For the theme, we have two timers. One for how long you have to fulfill the requests the NPCs make for the cards they want, as well as the overall timer for how long you have to avoid missing 3 fulfillments. The swords were implemented as the suits of the cards and what the NPCs are requesting.
What tools and 3rd party assets did you use?
We used Unity, Ableton, Photoshop, Paint.net, Windows Moviemaker
How did you use generative AI? (If you did)
We did not! Just the blood, sweat, tears, and wrist pain of drawing with our mice.





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