I really like the aesthetic, wich goes incredibly well with the chaotic nature of the game. At first I wasn't sure how the blocks were supposed to behave, but eventually I realized I could spawn them while in the air. That's when it got "real"! :P It felt a bit like using a speedrun strat, but jumping in the air and create a platform to jump even further and go around the obstacles felt really nice. The impredictable nature of the blocks was even enjoyable in that regard. Eventually the ennemies weren't a huge problem, however they were positioned and how they behave. I wish the level would not close immediately once beaten: I enjoyed looking back at all the mess created. Some levels felt a bit repetitive, but they are short enough. Overall this is a quite cool game. Is weird and glitchy look once again goes in pair with how it plays, and I found the whole experience really enjoyable!
Play game
Troubleshooter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #1872 | 3.158 | 3.158 |
| Overall | #2068 | 2.904 | 2.904 |
| Fun | #2197 | 2.728 | 2.728 |
| Presentation | #2363 | 2.886 | 2.886 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits because the systems in the game become more and more chaotic as the player interacts with the system. Every time they press Q, they spawn another block to platform, which in turn makes more of the system chaotic. This affects the block movement patterns and the enemy block behaviors.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio


Leave a comment
Log in with itch.io to leave a comment.