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Bolt Pursuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #111 | 3.195 | 3.500 |
| Controls | #136 | 2.373 | 2.600 |
| Originality | #136 | 2.647 | 2.900 |
| Audio | #137 | 2.282 | 2.500 |
| Overall | #143 | 2.413 | 2.643 |
| Fun | #143 | 2.282 | 2.500 |
| Accessibility | #145 | 2.191 | 2.400 |
| Graphics | #162 | 1.917 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
You charge through batteries to charge a car and you avoid police trying to charge you
Discord Username(s)
Kolok
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Original entry :) Apart from the texture on the ground (or whatever other graphical indications of movement, even velocity-specific 3d particles would make this more spatially communicative) I would add some indicator of battery location maybe as one of other commenters also said, and for sure for police (even the larger radius of hearing the sirens would be good, right now you can only hear them when you already see the police vehicle and it's very close). It is a nice prototype, engaging and giving fun, I liked it :)
Agree with the texture on the ground or any color variation. I like the opposition in the theme (charge or be charged), i also thought an arrow pointing you towards the next battery would be a good addition.
I really like the steering controls in this. The fact that I can't turn when I'm not driving, like in a real car, is a nice touch I did not expect in a game like this.
Some texture on the ground, or other props, to help show movement would be a good edition.