I liked this a lot! You can see how this could easily expand into something like a vampire survivor-like but with some automated attacks and enemy variety peppered in. Nice work!
Play game
Timely Knightmare's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #18 | 3.417 | 3.417 |
| Gameplay | #22 | 3.000 | 3.000 |
| Special Object Implementation | #24 | 3.500 | 3.500 |
| Overall | #30 | 2.958 | 2.958 |
| Fun Factor | #36 | 2.667 | 2.667 |
| Visuals | #40 | 2.917 | 2.917 |
| Audio | #43 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The player plays a knight, wielding a sword. The game is based around a clock, each enemy is more vulnerable when the clock is at a certain position
What tools and 3rd party assets did you use?
Game Engine: Godot
Assets: Aseprite
Sound Effects:
https://heltonyan.itch.io/pixelcombat
https://leohpaz.itch.io/minifantasy-dungeon-sfx-pack
Font: Noto Sans Gothic
How did you use generative AI? (If you did)
I did not use AI for this project


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