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A jam submission

24 Misadventures in One Horrible EveningView game page

A ghoulish microgame collection
Submitted by aquova
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24 Misadventures in One Horrible Evening's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Rating#24.1674.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I really loved the presentation here-- all the art/audio feels very cohesive, and that adds a lot to the vibe. A WarioWare-like is also pretty inspired in terms of the theme

Just a couple bits of feedback-- I'd really love a "casual mode" or something where, after losing all your hearts, you could choose to continue in an unofficial run just to see all the games. Additionally it'd be cool if the game prioritized microgames you hadn't seen before on subsequent runs.

HostSubmitted

Impressive that you made 24 whole games - even though they’re small, that’s a lot of coding! The Picotron style looks great as always. I think overall you did a good job making games that are intuitive enough to be doable on your first try with some quick thinking, but not trivial. My best score is 18 in one run. :)

One suggestion would be to make the transition between games be a manual input instead of automatically triggering on a timer. That way if the player wants to take a break or pause and inspect their progress, or if they want to get to the next level right away without waiting for a transition (e.g. on repeat plays), they can.

Submitted(+1)

Really cute fun game, love the vibes, laughed a lot. Fantastic animations and some really clever game ideas. Some of the microgames though need to have controls in the pop-up text, and a little bit more telegraphing. I'd also like if the "survive the night" mode just played through each game once in a randomized order, and if the list of unlocks didn't reset between rounds.

Submitted

Pros: Some of the games are pretty neat, but maybe a smidge too fast paced.  Sick old school art!!!
Cons: Needed to play through games several times to figure out the subgame goals.  Needed to contact the author for how to start the game.