I recently released Echolumination: https://iria-1342.itch.io/echolumination and have been adding things to it steadily (1-2 major multi-feature patches per week). It's not quite at a beta test stage (still in alpha) but I would like feed back on the feel of the game, specifically:
- Do the light and sound mechanics make sense? (they are based on real physics equations)
- Does the control scheme feel good and intuitive? (it's based on a mix of Star Craft and Command & Conquer) - NOTE the "ping" delay is intentional and you will understand why in the tutorial as this is communication telemetry via sound - but if this isn't clear, I'd like to know.
- Are the tutorials clear in showcasing the mechanics? (some mechanics are deliberately absent for discovery in future campaign missions - like most RTS games do with individual unit abilities)
The things I'm working on are faction balance and CPU AI behavior (I'll introduce difficulty settings for these AIs) and eventually more campaign missions. Multiplayer is a long-term goal as it is quite a bit more involved! This is a custom game engine built off PixiJS and not using any standard renderer (it is custom for the physics calculations).
I would also like to know about any feedback and bugs and the like (I have a dedicated community forum for my game that I will check daily). As a disclaimer, I used AI for writing the source code but it's very carefully curated and edited by me (so it shouldn't feel like "slop"), but if you find the quality bad let me know. AI was NOT involved in the music or sound effects, and the graphics are very simple vector graphic shapes as placeholders for eventual real assets - saying that my game "looks" bad, is just confirming that I need to invest in replacing those placeholder assets sooner!
Thank you in advance for checking my game out! If you are very interested in my work, you can read more about me in my "about the author" page of my game's page and ask questions in my community forum.