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The Hollowed Heart's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art/Graphics | #205 | 2.857 | 2.857 |
| Originality | #210 | 3.000 | 3.000 |
| Overall | #239 | 2.686 | 2.686 |
| Fun/Gameplay | #243 | 2.571 | 2.571 |
| Audio | #245 | 2.286 | 2.286 |
| Theme | #247 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
Yes
Did your team create most of/all the audio yourselves?
No, it is taken from PIXABAY
How did you incorporate the theme "UNSTABLE"?
It is "UNSTABLE" through incorporating it into the mechanics of the player, as well as the primary goal of the game: Make the enemy's defenses unstable. It also appears in the world design as seen by the broken buildings scattered across the map.
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Comments
As a Unity developer I definitely recommend making a web build since web builds make it easier for people to play, and making a web build in Unity is very easy as you go into build settings and switch the build from windows to web/HTML. Other than that, the game is fun overall and as others have said it has a unique 90's/00's feel. Good job :)
Thank you so much for your feedback! 💖💖We'll definitely resubmit it to make it web-friendly as soon as voting ends 🤞
Not sure what was going on, but when the game started, I couldn't interact with any of the weapons, which means I couldn't shoot or anything. Randomly a jetpack appeared on the players back but I couldn't do anything with that either. The game seemed pretty ambitious though. Liked how it had the intro cutscene and the pop ups with the enemy and the objective. Just wish it would have worked. Even closed out and restarted to try it. Another thing to note is the need to download and install is a bit much. I don't mind downloading games, but needing to install always feels so intrusive. I'd recommend focusing on web builds in the future!
Thank you for the critiques! We apolocheese for the issue encounters and we'll try looking into these. For the web build, I think we learned a hard lesson since a lot of feedback have also brought it up hehe 😅. Again, thank you so much for your time 💖
What an amazing game, visually stunning and great fun to play, good job!
Thank you so much for your compliments! ❣️❣️
This game is so well done! It has a nostalgic feel, the camera movement during cutscenes is well done. Reminds me of N64 OOT or MM in terms of cinematography. And that this was done in 9 days is really good. The interaction with items was a bit difficult, had to get the right angle to get the items and some indication that you are in range of interaction would have helped. I would have loved a minimap too I got lost (there's always someone amiright?). The fights needed tuning because I could just kill every enemy with ranged weapons, close range was tricky to hit the enemies. It wasn't clear when I hit them (having them light up in red or some visual indication that the attacks hit would have helped). I am just nitpicking though because I thoroughly enjoyed this :D
Yippie! Something along the lines of PS1 was the style we were going for so we're glad you got that vibe 💖 no worries about the nitpicks, I agree I did think about the map but it we couldn't squeeze it in the timeframe we had. hopefully we get to implement your suggestions hehe. Thank you so much for your thoughtful advice!
Probably the most ambitious game I have played so far and you executed it very well. You really made a complete narrative mech combat game with a boss in this time span. I love all the graphics, it's my favorite retro era and I think you captured it very well. I like how in the bit of dialogue there was you did good world building. Under the game you list dash as shift but I didn't seem to get that working, maneuvering without it was a bit long. I could cheese a bit of the game with the pistols as they didn't seem to have a max range, so i could hit from across the map. Overall great job!
Thank you for your input!! I'm glad youre able to see the effort we put in this game ^^ For the bugs, we will take note of this and hopefully send out an updated version soon