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WobbleBurger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #115 | 3.429 | 3.429 |
| Originality | #210 | 3.000 | 3.000 |
| Overall | #212 | 2.857 | 2.857 |
| Fun/Gameplay | #221 | 2.714 | 2.714 |
| Audio | #228 | 2.429 | 2.429 |
| Art/Graphics | #231 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
I used background from the craftpix. I'll credit it once I finish to polish the game after the jam.
Did your team create most of/all the audio yourselves?
Yes. I did all the music in beepbox.co. My friend who likes music enhanced it somewhat but I didn't ask what tool they used.
How did you incorporate the theme "UNSTABLE"?
The burger as it towers grows unstable with its height and movement.
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Comments
I really liked the visual style and overall presentation. The gameplay felt a little repetitive after a while, but the core idea is solid and enjoyable.
Thanks for the comment! I wanted to add more things in the gameplay to add more complexity. I'll keep on improving this after the jam.
Hi, here from the rate-for-rate I posted earlier. I think that this was a good concept and I like how it fit the unstable theme. The art was good, and the music/sfx were good too, but I think the music (in comparison to the sfx) was a bit loud.
I managed to get a score of 26 which might not be great 😅 but I think this game has potential, especially if you incorporated items that had certain effects on your burger or items that you tried to avoid. I do understand that you only had two days to make this, so I congratulate you for what you have in such a short time, that is not an easy feat lol. As for what there is now, all I would say is maybe have an indicator (some gui element) that shows you exactly how "unstable" your burger is (i.e., how close it is to falling), as that would make it a bit more clear than just having it topple over at an arbitrary angle.
Other than that, I think this was a good submission and I had fun playing, so you did a good job!
Hello! Thank you for the extensive and detailed review.
I wasn't able to balance the audio by the time I had to submit it already so thank you for the comments on this. For your suggestions, thank you! I'll definitely consider them as I work on this after the jam. I've so much things planned to improve the game.
As for your high score, 26 is really good. My 100+ score is pretty much me just knowing what my game does. Some of my friends who played the game can even go past 20.
Very cool and engaging concept, and I love how it was executed as well!! Its very unique as well.
I enjoyed the concept of this, especially with the stack falling over if you don't balance it. I think the ingredients should fall a tiny but slower as it's hard to get any past a certain point if it's not on the same side of the screen as your burger or it'll fall in my experience. Fun overall though and I liked the music ^^
Maybe it's developer bias, but I reached up to 100+ stacks haha. Definitely will account to the drop speed of the ingredients. I'll surely balance the game after the jam is over.
Dang 100+ is crazy I need to get more cracked at this game lol
Loved the silly theme of stacking burgers in the sky! Really impressive work for a two-day solo effort, and the chiptune track sounds great. Awesome jam entry! (Rated)
Hello! The gameplay took a bit chunk of that especially I had to work on the physics logic. Wish I could refine it more. Nonetheless, thank you for the comment
Physic logic is always super tricky under jam deadlines, so props for tackling it! If you have some time to give my game a try too, I'd really appreciate your feedback!
Always love a good burger stacker, as you can tell from my game XD
love your art! gives Sega vibes
Hello!
Thanks! Wished I worked on it more to refine it (will do so after the Jam). I have more things planned that couldn't do because of the time.