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THE LAST FLOCK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| AI Usage | #31 | 3.750 | 3.750 |
| Fun | #65 | 2.750 | 2.750 |
| Overall | #79 | 2.750 | 2.750 |
| Audio | #81 | 2.375 | 2.375 |
| Graphics | #88 | 2.625 | 2.625 |
| Theme | #91 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
AI Tools Used
Anthropic Claude (via Claude Code) wrote effectively the entire submission: all gameplay code, the flocking/combat simulation, and the procedural art routines. There are no image files and no audio files in the build — every pixel of the marsh, the birds and the UI is drawn in code on a Canvas 2D context, and every sound is synthesised at runtime through ZzFX (a small MIT-licensed procedural synth library we vendored; it is a synth, not a generative model). Human direction: concept, design decisions, playtest review and the call on what shipped. OpenAI gpt-image-2 generated the store-page cover illustration only — it does not appear in the game itself.
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Comments
The flock management is very interesting.
Fun game, well put together. The core problem is distinct hard hitting player consequence in choices and actions, atm it feels like you can stand there and do nothing and win, kinda like Vampires Survivors once you get a good combinations on easier levels, but the problem here is I don’t feel I earned it.
Neat idea, just needs some more strategy. You can win by doing nothing.
I think the game is visually good, its a fun kind of bullet-hell shooter, but it's not challenging - I could play just moving my mouse in a circle while I did something else. That's my only note. Otherwise it's real clean, good audio, great progression, fun and interesting concept.
this one was fun! i love the duck army lol