Play game
Last Leap's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #29 | 3.073 | 3.073 |
| Audio | #40 | 2.634 | 2.634 |
| Overall | #51 | 2.695 | 2.695 |
| Fun & Game Design | #65 | 2.610 | 2.610 |
| Originality & Innovation | #74 | 2.463 | 2.463 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/vishwajeet_28/last-leap
Leave a comment
Log in with itch.io to leave a comment.







Comments
Cool graphics but the music feels too epic for the gameplay lol good job tho
Great game! I love the visuals and the art style on the game menu, the only issue I have is that the arrow keys to move the player dosn´t respond for me.
Nice game.
Thanks! Please rate it as well!
Very cool music and I wish you will create a Part 2 with Boosts and Super power with new enemies (Can you test my game pls )
Thanks! Those features will definitely be there in Post-Jam Updates and i am planning it to release on Playstore!
I will sure test your game and will give you a good rating. Please rate my game as well!
Cool game, the graphics are cohesive and the controls feel nice! The fact that the coins disappear after a certain amount of time give a kind of urgency to the act of collecting them. Good job!!
Thank you so much! I'm really glad you caught that coin timer mechanic—I added it specifically to force those split-second risk-vs-reward choices. Hearing that the graphics and controls feel snappy means a lot for a 48-hour project. Please rate it as well. Thanks for playing! 🪙🔥
The jumping feels really satisfying.
Thank you! Really glad it feels satisfying to play! Please rate this as well!
This is really fun; I'm giving it a good rating. Please rate my game as well.
Ya sure. I will also give a good rating!!
Sens am on mobile I can't test it sadly but looks good
Okay. Please rate it and watch the gameplay on youtube.
cool game. I don't like how the graphics are ai though.
Thanks for your review! The whole thing isn't made using AI. Its just the background made with it in this game. Rest is from web or asset store which are human made including audio and character,
Please rate it as well!
Well, i gotta say that game was pretty fun to play. Ill say 10. Nice work for 48 hours
Thanks for you wonderful review! I am glad to hear that you liked the game! Please rate it based on your experience!
Already have! It will be nice if you rate me too
Thanks! I too have rated your game. And trust me, i gave you a good review!
I voted for your game as well, and I can tell you right away that I had fun and found it to be a really nice game. The music fits the style perfectly, and I also gave it an excellent rating. Great job!
Thanks for your support! I am very glad to hear that you liked it! And thanks for the vote!
I definitely see the potential! Good concept & art. I personally would have loved to be able to move on wasd and to maybe have a toggle botton that enables mobile controls so I can play it on the go! Keep up the good work <3
Thanks for your review and suggestion! Due to the 48 hour time limit, I decreased the scope of this game and tried to make a small part playable and bug free and fun! The things you suggested me would be definitely be there in the Post-Jam Update. Also, I will make it mobile compatible as well and it will be available in the PlayStore soon. So stay tuned!
need differents levels
Thanks a lot for playing and sharing your feedback! You are 100% right—because of the strict 48-hour time limit for the jam, I had to focus heavily on polishing a single, balanced platform grid and making sure the core fireball mechanics were bug-free. I would absolutely love to add themed stages, shifting hazards, and unique level progressions next. I'm definitely planning a major content update right after the voting phase ends, so stay tuned! Thanks again for the support!
Game was very enjoyable and the music was pretty
Thanks! Please rate it accordingly!!
nice game, it would be nice if it had screen wrap and you could map WASD. but in 48hr this is really fun to play. well done
Thank you so much for the awesome review and the kind words on the 48-hour scope! You just blew my mind with the screen wrap idea—that would fit an arcade score-chaser like this perfectly and add a whole new layer of strategy for dodging fireballs! I kept the controls mapped to standard arrows to stick close to the base starter kit layout, but adding WASD config and screen wrapping are officially at the list for the post-jam update. Thanks for the fantastic idea and for playing!