Hi all — I just published Neon Tank Brigade, a 3D arcade game about defending a base you can't afford to lose.
https://emmanuel-d.itch.io/neon-tank-brigade
You drive one tank through a brick maze while enemy tanks come down in waves. They aren't only hunting you — they're hunting the eagle behind you. Lose your last life and the run ends; lose the eagle and it ends immediately, however well you were doing.Walls chip rather than vanish. Brick breaks a quarter-tile at a time, so every shot carves a slightly different corridor, and the stage you finish in is one you made.
Modes: a 40-stage arcade campaign, a roguelite with a perk between stages, 2P co-op on one keyboard, and online co-op or versus over a 4-letter room code (or Quick Match with whoever's waiting).
The technical bit that might interest people here: the whole build is 422 KB zipped and ships no art or audio assets. Every mesh is procedural geometry and all the music and sound effects are synthesized live with Web Audio oscillators. The only two image files in the entire bundle are a favicon and a social share card, neither used in-game.
Built solo with React Three Fiber and TypeScript. Free, no account, no ads.
Happy to answer anything about the procedural/synthesized approach — and I'd genuinely like to hear how the online co-op holds up for anyone who tries it with a friend.
