Sote? Sola?
(I felt absolutely no control over what was happening)
Play game
Foreign Holiday's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #227 | 4.169 | 4.169 |
| Originality | #654 | 3.729 | 3.729 |
| Overall | #1116 | 3.289 | 3.289 |
| Fun | #2639 | 2.566 | 2.566 |
Ranked from 166 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player talks to characters they don't understand and tries to speak the language with almost no context in a foreign town while searching for a lost person who knows the plan for the day.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
I found the wife but still have no clue what sote and sola means
Very fun and very out of control! I had no idea what I was doing for most of the time but at least I found Charlie. At one point when I went back to the hotel it looked like people were speaking but there was no art just an empty room. Really fun game good job!
We had planned an explanation of why they couldn't use their phone, cause they didn't have the correct power adapter and it had died, but forgot to put it in the plot.
We used the star wars scroll cause it was a quick and dirty way to put a bunch of info in the player's hands so they could get to the actual gameplay part of the game as quickly as we could. Post jam we'll be re-writing the script and removing the limitation of having to get to the crux ASAP cause people who do play it afterwards will be more likely to stick around for more than 2-3 minutes to get the point.
Really neat idea! I think there's a lot of potential here if you expanded the story and was actually eventually able to decipher the language. After four playthroughs, I couldn't figure if there was a way to avoid the bad ending at all. Love the art, though! Keep it up!
To avoid jail reach the park, leave and then come back. that unlocks the cafe, then visit the cafe twice. The Alley is a safe place to visit several times because the police are clearly not checking there since the suspect man is actually selling knock off sunglasses (getting those sunglasses was something we had to cut for time).
Managed to find my wife at the end! Was a good trip going along the whole game trying to figure out what those two options meant. Definitely feel like the concept can be expanded to be a lot more ridiculous if you are looking to post-jam.
Pretty impressive presentation for 48 hours. Interesting concept, it's a good take on the theme and fits really well. Great job overall!
The art and design were really nice and fit the tone well. I absolutely love the concept of waking up and not understanding any of the language there, it definitely felt out of control (also the usage of Solfege was awesome). Only frustration I had was it didn't feel like my choices mattered, though if that was part of the design I can understand it, though it wouldn't be my cup of tea.
That was really fun. I couldn't manage to find my wife and I spent too much time trying to decipher the language hahaha
BTW: I really liked the presentation. Nice text and fade-ins/outs are underrated.
A lot of fun art and a solidly interesting idea. Delightfully confusing and a trip to the clink! Glad I got a chance to play it. Thank you for being one of the first to play and comment on my entry! :)
This is incredibly and weirdly beautiful, so many illustrations, plus the script, for a 48h jam. Very impressed and amused by the sense of humor in it.






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