Fun, creative, and on theme! I love the creative encounter setup, though I wish this included a specific scenario to immediately run at the table (limited space of course). Your writing is also very good!
Play Game Supplement
Boulder Baby's Birthday Bash - Jams of the Timescape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.368 | 4.368 |
| Overall | #9 | 3.868 | 3.868 |
| Enjoyment | #14 | 3.632 | 3.632 |
| Creativity | #16 | 4.053 | 4.053 |
| Usability | #29 | 3.421 | 3.421 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very cute. The statblock is super fun and I love the idea of setting up an encounter where you have to accomplish something else while avoiding the central enemy, but not actually harming them. Neat stuff!
We handed each other feedback already when proofreading our respective entries, but I'll reiterate it here for others to also consider (and every rating gets a comment with it).
Solid materials for a variety of encounters concerning the titanic tyke, and a birthday bash hits the jam theme perfectly. There's a delicate line to walk when including children in an encounter for a combat-focused RPG, but you've managed to balance the set up well so its both safe and fun.
This is really fun and I love the visual of the Boulder baby not being good at walking and then triggering its own Tumble ability. As for "More importantly, attacking an infant is nothing I or any Director in Draw Steel should want their players to do," might I recommend you see my entry, where I definitely want you to fight a baby.
I mean I can literally just drop this into my game next session for what sounds like a great time. The one time wealth expense is interesting and I assume the 🅼<3 for Slowed means whoever is carrying it around. Tumble as a free maneuver could be used infinitely on their turn, but I assume only goes off when toddling or other narrative reasons, so I don't really need to adjust anything to use this right away! Really fun!
That’s very kind of you and I am glad you like it.
Yes the M<3 is for whoever carries it. Can make this clearer in version 1.1 post Jam.
Is the Tumble Infinite glitch cancelled if they fall prone? As in it’s activated post a move by them only (Toddle). Can also make this clearer.
Thanks again for the feedback.
Feedback:
Love the art. The theme is really fun. Reminds me of a D&D kids adventure about an ogre who crashes a birthday party. It's very inspiring, and makes me think of fun adventure ideas.
For the rattle weapon, I think there’s some text missing about the M<3 slowed. Does this mean every attack made with the rattle means the opponent is affected by the potency?
Very flavorful, really fun!
I like the idea of the stat block, but I think you could make it more of a specific encounter setup, that really communicates to the players that it’s not about hitting the baby. I really like this idea, I think it needs more fleshing out, but could make a really fun encounter that doesn’t specify combat. Maybe a custom montage test, where the baby uses moves between player turns?
Hi Dan, thanks for the feedback. As I track, the M<3 Slowed means if your Might is less then 3 you are slowed. Seen it in other docs, and the rule books. I will check though.
Thank you for the feedback besides. It is appreciated. The montage test is a fun idea. If I have time, and want to work this into a larger product, I'll give it a go. Thanks again.


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