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Charge their Phones!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #108 | 3.266 | 4.000 |
| Originality | #148 | 2.449 | 3.000 |
| Audio | #150 | 1.939 | 2.375 |
| Overall | #167 | 1.895 | 2.321 |
| Graphics | #171 | 1.633 | 2.000 |
| Accessibility | #172 | 1.633 | 2.000 |
| Fun | #176 | 1.225 | 1.500 |
| Controls | #181 | 1.123 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
You charge your customers phones for a charge.
Discord Username(s)
NicolasC
GWJ Participation Level
This would be my first
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I couldn't understand the game instructions over the music (maybe also stopped listening after like 10 seconds - it would probably be good to make them shorter, you could also write them down on itch game page below the game), maybe because I'm not native. I opened the web dev console and saw there is a lot more happening in the background (if you planned on box upgrade, that is undestandable) like "Customer Arrived" and "Missed sale - kiosk full", would be nice to have an indicator of that on screen as well :) I don't understand what "Overhead Paid: Remaining Gold: -1335" entries could mean - did you want to implement a mechanic for paying the bills for electricity and some other stuff? That sounds impressive. There are some errors in the console too for missing nodes, probably you used references to them by path and then moved them in a tree ;) It looks like a solid ground for something with lots of happening "in the background" but just with no visual indicators - for a first entry, pretty good :) Don't give up, looks like you have some solid ideas in mind, it was my second jam, I also overscoped (for my current level of experience) during my first jam, now as well but it was a lot better. I think jamming is a good way to learn :) Didn't have much fun, but that's due to not much to do (I left the game just idling in the background for 10-15 minutes, bought some upgrades which I'm not sure if worked and left it idling for a bit more), if you polished the visual indicators a little bit (I guess you had that in mind, if you haven't then you may look for other games here with simple gui how they manage to do that) and maybe adjusted the time of initial phone charging (man it was slooow) before anything was even doable, it could be fun :)
voiceover description/instructions for the game is a novel choice. I don't think i've seen that before.
Solid concept, but it is too slow. I waited a long time to get 100 money and clicking on the upgrade did not seem to do anything.
Great first entry!
I figured the idle would feel a little long, so I kind of forsaw this coming. Decided the Voice over would be faster, this was my first game jam so my goal was just to make things work. The upgrades do things behind the scenes but if you took the charging upgrades it did increase percentage per increase. Otherwise the Clean Energy upgrade and Security upgrades were completely behind the scenes. But the 1 upgrade button for 100 did nothing it was meant for Kiosk Box expansion.
I accepted that my first jam may be a flop. Thanks for giving it a try though!