Play game
Boiler Room's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #6573 | 2.604 | 3.833 |
| Narrative | #6880 | 2.038 | 3.000 |
| Creativity | #8394 | 2.378 | 3.500 |
| Enjoyment | #8686 | 2.038 | 3.000 |
| Audio | #8853 | 1.698 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is a race against the clock. Well, several clocks
Leave a comment
Log in with itch.io to leave a comment.





Comments
Hey undercooked_noodle! I just played through Boiler Room and the industrial atmosphere you built is incredible. I saw someone in the comments compare the visuals to Buckshot Roulette, and they are 100% right the gritty aesthetic combined with the panic of racing against several ticking clocks creates an amazing, tense loop.
The concept of managing resources inside an infinitely long train is a fantastic mystery hook that is great for short-form video algorithms (TikTok/YouTube Shorts). It’s highly watchable concept that can easily pull a massive audience in.
I run Parody Boat Media, an independent micro-publishing studio specializing in viral short-form marketing, social media algorithms, and community growth. I’d love to partner with you to help expand this infinite train concept into a fully polished Steam release handling the Discord setup, trailers, and marketing for a future revenue share so you can focus 100% on the game design and programming.
Let me know if you have a Discord handle or a studio email I’d love to connect on a quick text chat and see where you want to take this project next!
I'm super interested in the infinitely long train idea - where did it come from? You did a great job with the interiors; I also appreciate that you begin the game with low resources so you're forced to catch up quickly. Great work!
It kind of came out of necessity, I started out with the stocking the train concept and it spawned from there. Also thanks so much
Cool style, I like this style, in fact, I even tried to make it in the same style. It turned out very interesting, but the item spawn rate seems a bit slow. Good job!
Love the visuals, they remind me of buckshot roulette. After you run out of things to pickup in the nearest wagons it felt like it was pretty hard going further away in order to find new ones because it was a constantly stretching straight line, tho maybe thats just me. Interesting concept tho !