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Glitch Hunter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #3 | 3.000 | 3.000 |
| Audio | #5 | 3.000 | 3.000 |
| Overall | #6 | 3.000 | 3.000 |
| Creativity | #6 | 3.000 | 3.000 |
| Concept | #6 | 3.333 | 3.333 |
| Visuals | #6 | 2.333 | 2.333 |
| Use of Theme | #6 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools used
The Godot Game Engine was used to develop this video game, and the programming was done within it; Blender was used for the 3D art. For the music, I collaborated with a friend, and I used sound effects from Pixabay.
Team-mates (if applicable)
RenkoDev (Me), AbramMS (Musician)
How it fits the themes
The game is about hunting Glitches on planets on the verge of collapse, collecting anomalies and glitches.
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Comments
The game is fun and that's about it. Swinging around is really well done, the movement is fine, and the music/sfx brings me back to good old 2016 Roblox.
The swinging is so fun, but I feel like the enemies and weapon don't compliment it too well, you could fix this by maybe making the purple enemies fire projectiles instead of teleport (which was really frustrating), and/or making the gun use hitscans instead of slow projectiles.
The glitch theming is fine, I think you could have done more but it's fine, however, I feel like the game somewhat failed to fit the "planet" theme, since there isn't any mention or showing of the planet outside of the itch.io description.
Thank you for your comment, I really appreciate it!
I’m glad you found the game fun. I feel like I managed to implement enough for a 10-day game jam.
Regarding your points, you’re right. I was aiming for a Mars-like or futuristic planet aesthetic, but due to the time limit, I decided to keep the levels more enclosed.
I’ve already released two updates fixing some UI and settings issues. Once the jam is over, I’m planning to improve the combat system and implement some of your suggestions. I’m also thinking about making some mechanics, like the slide, more useful.
Thank you so much for sharing your opinion!
The game is fun and that's about it. Swinging around is really well done, the movement is fine, and the music/sfx brings me back to good old 2016 Roblox.
The swinging is so fun, but I feel like the enemies and weapon don't compliment it too well, you could fix this by maybe making the purple enemies fire projectiles instead of teleport (which was really frustrating), and/or making the gun use hitscans instead of slow projectiles.
The glitch theming is fine, I think you could have done more but it's fine, however, I feel like the game somewhat failed to fit the "planet" theme, since there isn't any mention or showing of the planet outside of the itch.io description.
Shooter game where you kill glitches... Also you're Spiderman for some reason
Fun game, movement is great and the glitch men (that's what i'm calling them) are really funny!
If i had to complain...
the game has some glitches (fits the theme of the planet!!!) like the "Next level" button not loading the second level correctly when going from the first to the second level;
you should add a glitch men finder that tells you where the closest glitch man is, looking for them is a little annoying
The aiming is weird and having to spam click with the weapon is a bummer
Great game, really enjoyed!
Haha, I’m glad you enjoyed it!
Yeah, honestly, after playing it once I finished the game, I noticed some bugs that I hadn’t caught during development.
I’ll definitely take your feedback into account. Thanks so much for playing it and for the great feedback!