They gave you a name, an address and a week. The name was last seen going in through this door.
CENIZA is a single-screen mystery platformer in the shape of an early-90s VGA game. Thirty-one connected rooms across six zones, items that open places that were shut before, and 51 documents that tell you, page by page, what this building did — and that it did it twice, twenty years apart.

Two people can take the job, and they do not play the same. Nora Keane brings the crowbar, so boarded doors open from the first minute and her bandages go further. Frank Doyle comes armed and takes more punishment, but stands in front of every plank until he finds a bar. They also write different notes on what they find.

The part I would most like to mention: there is not a single image or sound file in the project. Every sprite, tile and painted backdrop is written as rows of text over a 57-colour palette and drawn onto a canvas when the game loads. The 5x7 bitmap font is drawn by hand, glyph by glyph. The effects are square waves and noise synthesised with WebAudio, and the music is a small sequencer running on top of that — one theme per zone.

Free, plays in the browser, keyboard or touch, in English and Spanish. Built with TypeScript, Vite and Phaser 3.