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[Closed] [Godot] [Programmer] [Unpaid] Developer looking to Join a Team

A topic by Siegen821 created 17 days ago Views: 172 Replies: 1
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Edit: I’ve started working on one of the projects I was reached out to with now! Thank you all so much for the responses!
Hey! I'm looking to work on a game with some people, either for fun / portfolios or potentially revshare if the project goes somewhere.

I work best in small teams, ideally with me as the primary programmer or working alongside one other programmer.  Genre-wise,  I am pretty open, with my prior experience largely being in Roguelikes, Online Co-op, and Incrementals. That is to say that I would be ecstatic to contribute to a project of another genre such as a Turn-Based RPG, Strategy, or Visual Novel game. At the end of the day, I want to work with people with a dream, so that I can make it real. As long as you keep supplying assets and ideas, they'll keep getting implemented.

As for some of my qualifications, I am a programmer with experience in Godot and am nearing my bachelors in Computing with a focus in Computer Science. As for what is in my skillset with Godot and programming, I can:

  • Work with Python, C++, C#, and GDScript
  • Maintain Peer-To-Peer State Synchronization over Steam Relay networking and LAN
  • Manage UI
  • Create Rudimentary Models for Testing Purposes
  • Create 3D, 2D, Turn-Based, and Realtime Gameplay
  • Simulate Ragdoll Physics
  • Manage Save Files with Simple Encryption

However, there are also some things that I would like to note that are outside of my skillset:

  • Servers for Competitive Multiplayer Environments
  • Non-Procedural or Highly Complex Procedural Animation
  • Music, illustration, spritework, and serious 3D modelling are pretty much outside my skillset.

If you're working on something and need a programmer, feel free to reach out over Discord! I'm happy to hear about basically any idea and will try to respond day-of.

Discord: @colbonzobean

Contact here

https://groupme.com/join_group/117040900/Y6nezfHU

I’ll handle the design, balancing, content, testing, and project coordination—not just provide ideas.