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REM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #77 | 3.286 | 3.286 |
| Originality | #84 | 3.714 | 3.714 |
| Art/Graphics | #103 | 3.571 | 3.571 |
| Overall | #117 | 3.314 | 3.314 |
| Theme | #146 | 3.286 | 3.286 |
| Fun/Gameplay | #221 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create most/all of the graphics yourselves?
All characters, UI, backgrounds/cutscenes were homemade, other than the background tileset which was an asset.
Did your team create most of/all the audio yourselves?
No all audio was an asset other than the main music
How did you incorporate the theme "UNSTABLE"?
The game uses the theme unstable by having dreams that change and eventually fade away as the player races against the clock. As time runs out, the dream becomes more unstable, leaving the player unsure of what is real and whether they have truly woken up.
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Comments
I really like the idea, I just wish there were more time and somethign like a sprint. I really enjoyed my time playing it, and for a first game its great good job!
I liked the idea, but it started out a bit boring. I was just walking around and couldn't interact with anything, and once I found a map I could interact with there wasn't enough time before the switch. The ambiance is great though, and I genuinely like the idea. I think it has potential and I look forward to seeing where it goes.