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Gravity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Rating | #3 | 2.683 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty fun concept, and it's cool how I never knew what would happen next. I like the idea of seeing the consequences of your choices come into play with the polls and stuff. My main suggestion would be to make it easier to see the impact of your choices without having to open up a window to view the polls/stats. Even better if there were some sort of juicy UI feedback after making a choice where you could see that impact in real time.
This has come a long way since the first version! The art is great! The new event chains are pretty funny too, and I like the inclusion of more simulation-y stuff. I can see a lot more opportunities down both of those paths!
My main complaint is the repetition of events - there might be a bug in your random selection, or you might just need to add more and further limit duplicates. At the moment, once you figure out the “optimal” choice for each event, the gameplay becomes kind of mindless outside of the rarer events. If the population distribution changed over time (randomly and/or as a result of your decisions), you’d actually have to re-evaluate what the optimal choices are.
Another pretty significant bug seems to be that when you lose a run, you lose your purchases, but they keep incurring their upkeep fee. There’s no way to sell them either! I also think it would make sense to be able to buy upgrades when you get re-elected.
I have a bunch of ideas for how you could improve the UI too:
I recommend checking out some similar games for inspiration. Despite the medieval themes, Reigns is the closest one that comes to mind, also Sovereign Tower and Sort the Court.
I’d take it as a good sign that I have so many suggestions - it means there’s a lot of potential. :D