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How does the game fit the theme?
The game initially presents itself as a standard, safe 2D platformer, but the player quickly learns they cannot trust the narrator who is guiding them from the start. The instructions, the simulation, and the environment are all actively deceiving them to lure them into a trap.
What code and assets did you not make from scratch during the jam (if any)?
Few external assets for the environment objects and the main character sprites, also some third-party sound assets have been utilized. All the third-party sources have been appropriately credited in the end credits of the game.
Everything else- The mechanics, narrative and sound design, level design and rest of the assets, was made during the jam
How many people worked on the game?1
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Comments
Well done dude! It would be better if you centered the camera slightly more around the player, since when the player jumps, you can’t really see the ground. The visuals are really unique. Thank you for the game!
Thank you for the feedback!
loved the sfx and overall "safe 2d platforming".
Thanks!
You can also give some recommendations on what features to add for the full release!
Don't forget to share your thoughts in the COMMENTS!