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Interplanetary Guide Translator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.333 | 4.333 |
| Creativity | #1 | 4.667 | 4.667 |
| Concept | #1 | 4.500 | 4.500 |
| Gameplay | #1 | 4.333 | 4.333 |
| Use of Theme | #1 | 3.667 | 3.667 |
| Audio | #2 | 3.833 | 3.833 |
| Visuals | #3 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools used
Audio from Pixabay, sometimes edited with Audacity. Music made with REAPER, visuals made with Inkscape, used the Unity game engine and coded with Visual Studio.
How it fits the themes
The gameplay revolves around trying to understand speech forms that aren't normal to you (Abormality) and the entire reason you are working the job in the game's story is because of an event that made the tech malfunction (a glitch, you could say). The ending of the game alludes to the possibility of a second glitch event.
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Comments
Really well done, I love the goofy artstyle and all the different text quirks! I feel like this game should be given a budget and made into a full-length steam game to flesh out the Boss and red guy a bit more.
Wow, thanks! I loved making the art and different kind of aliens for this game! I let the specific events in their (Boss and red guy) past unknown to not make very clear who's in the wrong (I've heard from someone that they think they're both in the wrong and that's an awesome interpretation!) but yeah, fleshing out their story would be awesome! Thank you so much for the feedback and for playing my game!
.emag looc repuS
!ti etaiccerpa I
literally peak.
Thanks! I was surprised on how much i managed to fit in the game