After a lot of work, experimentation, bugs, fixes, and more bugs...
**Dwells Beyond is finally entering its Beta Test!**
This is the first version where the core systems of the game are coming together, and now it's time to let other players step into the darkness.

A WORLD THAT CHANGES
One of the main features of this Beta is the **procedural generation system**.
Instead of playing through one completely fixed map, Dwells Beyond generates the environment dynamically, creating different corridors, rooms, paths, lights, doors, and ducts.
There is no guaranteed route.
You never know exactly what you'll find around the next corner.

THE DWELLERS ARE LEARNING
The Dwellers have also received major improvements.
Their AI has been rebuilt and refined to make encounters more unpredictable and tense.
They can observe the player, detect them through line of sight, navigate through the environment, chase them, and behave differently depending on the situation.
The goal isn't to make them constantly chase you.
Sometimes they watch.
Sometimes they wait.
Sometimes they disappear.
And sometimes you won't even know they were there.

A LOT OF BUG FIXES
This Beta also contains numerous fixes and improvements made during development.
Navigation, spawning, procedural generation, lighting, doors, ducts, AI behavior, and several other systems have been adjusted and optimized.
Of course...
**it's still a Beta.** 😅
You may still encounter bugs, glitches, strange AI behavior, performance issues, or unfinished features.
And that's exactly why this test exists.
YOUR FEEDBACK MATTERS
This Beta is not only about playing the game.
It's about helping shape what **Dwells Beyond** will become.
If you find a bug, experience something strange, or simply have an idea that could make the game better, please let me know.
Every piece of feedback helps.