Play game
charge's tale's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #26 | 4.017 | 4.400 |
| Theme | #39 | 4.017 | 4.400 |
| Accessibility | #72 | 3.012 | 3.300 |
| Fun | #76 | 3.195 | 3.500 |
| Overall | #109 | 2.921 | 3.200 |
| Controls | #140 | 2.282 | 2.500 |
| Audio | #155 | 1.734 | 1.900 |
| Graphics | #159 | 2.191 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7
Theme Interpretation
I decided to focus about electric charge of the quantic particle (like proton which is positive or electron which is negative).
Source
https://github.com/chani010/charge-s-tale
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
Leave a comment
Log in with itch.io to leave a comment.



Comments
This is really cool, probably the most original idea I've seen in this jam. While definitely difficult to get a hang of the controls, I'm really enticed by the idea of speedrunning this. My one suggestion - it might be nice for the camera to be a bit more zoomed out so you can see where you're going next. As it is, because you can't see where you're going it makes me feel like I need to go really slow so I have time to react, but I think this game would really shine if you're moving fast and changing your charge well in advance of the upcoming obstacles so that with some more tightly designed level layouts you could feel like spiderman launching yourself from magnet to magnet at high speed.
Very original entry :) The keybinding get a bit to get used to, I used Q+W+E combination (as it felt natural as + 0 -). The part with spikes was enormously difficult to get through... I didn't finish the game, but tried for over 10 minutes. Still had fun, I really liked it, there was sadly no audio, but the visual were very nice. I liked also the general idea, hope to see more entries in next jams :)
Took me a minute to get the hang of the gameplay and remember which button controlled which charge. Fun take on a momentum game and satisfying payouts after grinding some of the more challenging sections. The ending was pretty tough!