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A jam submission

Trust FallView game page

Race through a neon obstacle course packed with tricks and traps. Trust nothing, beat the clock, and reach the finish!
Submitted by ChickChickRam — 6 hours, 24 minutes before the deadline
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Trust Fall's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14182.3852.385
Enjoyment#15582.0002.000
Audio#16181.6921.692
Overall#16201.9101.910
Gameplay#16511.7691.769
Innovation#16721.7691.769
Visuals#17131.8461.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Trust Fall fits the theme “Trust No One” by constantly tricking the player with fake platforms, disappearing paths, moving obstacles, and unexpected traps. Players have to question what they can trust while racing to the finish.

What code and assets did you not make from scratch during the jam (if any)?
The game was made in PlayCanvas. I used some third-party assets and sounds, and YouTube tutorials helped to add bacis game elements.

How many people worked on the game?
1

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Comments

Submitted(+1)

I may be really slow (see what I did there)... but I couldn't figure out how to speed up or if there are other control mechanisms that I'm not aware of. I think it would be helpful to include this information in the game description or somewhere on the screen so the player can experiment without feeling like they're missing something obvious. I tried double-tapping, jumping, running, etc. but I was painfully aware that I was missing something in the range of possible movement options, so I couldn't really make any progress. As someone else mentioned, it might also be worth creating some variations for the sound effects since you hear them quite a lot, especially when you don't know what you're doing, but on the other hand, I had a hard time understanding the basics, so this is a small suggestion. I would also consider making the game start out more linear and build up the challenge as you go along if you want to let the player understand how they're supposed to try to control themselves and solve the puzzles, most of the time I just jumped into the void and waited to respawn lol. If you want to write me spoilers about using the keys, I'd be happy to try the game again.

Submitted(+1)

I couldn't figured the first level, I know there's platform by jumping backward, but its kind of hard to reach the platform below. I was hoping there could be more hint how to reach the next platform.

Submitted(+2)

Fun game, my only real advice would to be to pitch shift the sound effects each time they're played so its not as repetitive. Good job!

Submitted

That's an interesting game engine.oo. how do you beat the seocnd level? Is Pressing W and D and jump at the same time to gain 2x speed a game mechanic-u (I kinda did that, although i was too slipery for the 2nd jump).

Developer(+1)

Thank you for the feed back, to beat the second level you must find the correct invisible path and only walk on the part with collision physics. And yes It is a sort of weird game engine but it fits my style the best because it runs in your browser,  has a easier learning curve that Unity or Godot, and I already new how to code JavaScript. This is also my first game jam so I am just getting into the game dev world.

Submitted

Yoo, that's cool .D (I actually Like original things (Theoreticly speaking, i think every art, that was ever thought of beutiful balances on being logical + original) . So I thought it's cool to have an unique game engine.) Thanks for the tip to beat the level. I myself make games on Godot, for about a few years now.  From which country tho are you? (I'm from Lithuania)

Developer

I am from the US. Not too interesting I know :I

Submitted(+1)

Game looked good, but looking around felt bugged. I found WASD to work, but it was chaotic, I attempted to look down at my feet, but I’m not even sure if moving the mouse is the right control to do that because I was not able to. I ended up tumbling into a black oblivion. Which was a pity, as the platforms looked inviting.