I may be really slow (see what I did there)... but I couldn't figure out how to speed up or if there are other control mechanisms that I'm not aware of. I think it would be helpful to include this information in the game description or somewhere on the screen so the player can experiment without feeling like they're missing something obvious. I tried double-tapping, jumping, running, etc. but I was painfully aware that I was missing something in the range of possible movement options, so I couldn't really make any progress. As someone else mentioned, it might also be worth creating some variations for the sound effects since you hear them quite a lot, especially when you don't know what you're doing, but on the other hand, I had a hard time understanding the basics, so this is a small suggestion. I would also consider making the game start out more linear and build up the challenge as you go along if you want to let the player understand how they're supposed to try to control themselves and solve the puzzles, most of the time I just jumped into the void and waited to respawn lol. If you want to write me spoilers about using the keys, I'd be happy to try the game again.
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Trust Fall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1418 | 2.385 | 2.385 |
| Enjoyment | #1558 | 2.000 | 2.000 |
| Audio | #1618 | 1.692 | 1.692 |
| Overall | #1620 | 1.910 | 1.910 |
| Gameplay | #1651 | 1.769 | 1.769 |
| Innovation | #1672 | 1.769 | 1.769 |
| Visuals | #1713 | 1.846 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Trust Fall fits the theme “Trust No One” by constantly tricking the player with fake platforms, disappearing paths, moving obstacles, and unexpected traps. Players have to question what they can trust while racing to the finish.
What code and assets did you not make from scratch during the jam (if any)?
The game was made in PlayCanvas. I used some third-party assets and sounds, and YouTube tutorials helped to add bacis game elements.
How many people worked on the game?1


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