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Hold The Line's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #8 | 4.143 | 4.143 |
| Fun | #31 | 3.750 | 3.750 |
| Overall | #36 | 3.684 | 3.684 |
| Originality | #41 | 3.893 | 3.893 |
| Accessibility | #42 | 3.357 | 3.357 |
| Graphics | #53 | 3.821 | 3.821 |
| Controls | #69 | 3.357 | 3.357 |
| Theme | #92 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
Enemies use charge attacks
Wildcards Used
Best If Used By
In-game resources lose value over time
Discord Username(s)
Dahrin
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I loved the concept, but the gameplay was a bit confusing at times. Even marking the enemies with the light and slowing them down didn't prevent them from hitting the wall anyways, so I ended up dying at the 3rd night. Other than that, it's a great game!
I like this idea a lot! Very fun gameplay and cool universe. I wish the light could move a little faster or that the big monsters take a little longer to charge, since even if I see them I am not able to mark them before they hit the wall.