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How does the game fit the theme?
The stalker-type enemy can possess any NPC.
What code and assets did you not make from scratch during the jam (if any)?
The NPC model is from our other game SPECTRE.
How many people worked on the game?4
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Comments
Awesome aesthetic! Definitely creeped me out a couple times with the doors closing loudly and turning around to see the NPC beelining it towards me. I think with some more time in the cooker, this game could absolutely slap as long as you keep adding to the aesthetic and vibe of the game
Thank you so much for playing! Glad you enjoyed it!
We do plan to do a big update to the game including everything we wanted to do story wise and gameplay wise. (and fix a few bugs)
Thank you for the review!
Interesting concept, the vibes and music are top notch! Although the game is unfinished, i think it has potential to be a fun game
Very fun and simple concept. Very on Theme. Had me paranoid about all the npc's and the ambiance creeped me out. Several times I turned around when my screen when fuzzy and got genuinely spooked to see someone heading towards me. Not sure what the end goal is but seemed very enjoyable to try to find a way out of the train station while being paranoid. Loved the game loop to have it jump back to the start screen when you lose. Very intuitive as to the goal of the game once you die a time or two.
Thank you so much for playing! Glad you enjoyed the game! The end goal is a little confusing I agree, it’s meant to be immersive but it’s definitely valid feedback and something we want to improve later on.
Once again thank you for playing and leaving a review/rating!
amazing interlper reference