Really interesting concept, had me suspecting everybody.
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How does the game fit the theme?
Navigate your monitor screens to deduce which crewmate is the impostor and stop them before they blow up the facility.
What code and assets did you not make from scratch during the jam (if any)?
All code and sprites made during the jam.
Sfx made using samples from Freesound.
Some shaders copied from Godot Shaders.
How many people worked on the game?1




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