liked that it has no walls . A fun mechanic to add to the classic and unforgettable snake!
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How does the game fit the theme?
There are more than one pellets in this Snake clone game, but only one is real and the rest are mines. The fake one will sometimes let out beeping sound and brief highlight.
What code and assets did you not make from scratch during the jam (if any)?
Aside from fonts from Google Fonts ("Tomorrow" is what used in the project), The code came from snake clone prototype I've made in March, where I experiment with grid-based movement and pseudo "game framework" workflow. What I iterate from original source is the game mechanic that meets the theme.
How many people worked on the game?1







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