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How does the game fit the theme?
This is a custom card battle where the opponent gets an advantage to utter a card's name. This utterance has meaning for the opponent but the player cannot guess whether the opponent is claiming he is about to select x card or that he knows what card we chose or whether he is bluffing. The player gets a chance to change his initial selection based on what the opponent said and the main question exists, do you trust the opponent ? Do you think it's a bluff ? what if it isnt a bluff ? Should you change ? The game fits the theme in terms of how the player shouldnt trust his own judgement of the opponent's utterance or trust what he says based one whatever judgement is done by you. For example the opponent can say "Attack" and you chose "Blank", now there are various possibilites as for what the opponent means, it could mean that he chose Attack, if he did then that would be a bad thing, it could mean that the wrongly predicted your card, it could meant that he is bluffing that he chose Attack.
Trust nothing and outsmart the opponent :)
What code and assets did you not make from scratch during the jam (if any)?
assets such as sfx, sprites, tilesets etc were taken from itch io store, aside from that everything is done from scratch such as code
How many people worked on the game?1
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Comments
I really like the simplicity of the game. Its a nice take on a RPS game! Very well done!
Simple game, kinda like a rock-paper-scissors with a bluff element. Great execution, nice job!
Cool game!