Cool idea with two AIs constantly disagreeing about the safest route... makes every decision feel a bit suspicious :D Fits the theme really well and I liked having to decide which one to trust. Nice concept overall and fun execution.
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How does the game fit the theme?
Multiple control systems are giving you directions to control your ship, but neither can be trusted to be right all the time. You must choose which to give control to at any given time.
What code and assets did you not make from scratch during the jam (if any)?
Ship audio sounds
How many people worked on the game?2


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