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Gameplay/Trailer Video Link
https://drive.google.com/file/d/1v7Sud1036BrKQNbA1f1gUiZfdCEwX8W6/view?usp=drive_link
How does the game fit the theme?
The game is a turn-based strategy where you must knock out hostile cities through strikes, diplomacy and resource management while protecting their own capital from being knocked out. The fate of each city depends on the player’s decisions it can be destroyed, converted, allied with or left to fall.
Team Members Names and Titles
Mohamed Farouk - Mechatronics Engineer & AI Developer
CVs or Portfolios
https://drive.google.com/file/d/1rZ9sH41duT5BcFN6OW-OABcSQ94ooBZV/view?usp=drive_link
Pre-made Assets & Third-Party Content Declaration
ORIGINALITY & IP DECLARATION – "TERRA INCOGNITA"
Design & Code: The game's concept, mechanics and creative direction are 100% original, developed entirely from scratch specifically for this jam. No pre-made ideas or content from other participants were used.
Assets Overview:
Background (background.jpg): AI-generated (personal ownership; no third-party attribution required).
SVGs (Map, Territories, Favicon): Custom, hand-coded original designs.
Sound Effects (SFX): Procedurally synthesized in real-time via Web Audio API (no external audio files).
Fonts: Open-source (Google Fonts).
Icons: Standard Unicode emojis (public domain).
Have you used AI in your game? How?
Yes, Ai was used as a development and creative assistance tool for image generation, programming, debugging, feature updates, translation and visual design decisions such as color selection.
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Comments
very good, really enjoyed it but too much details