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How does the game fit the theme?
You have to navigate the dungeon for the magic tomes based on the directions of NPC's, which you can either follow or not follow, trust or don't trust. Along with the fact that the world itself may be working in ways you cannot trust. Also the ending relates to trust too, but I won't spoil that.
What code and assets did you not make from scratch during the jam (if any)?
The textures for the dungeon and rocks, along with the NPC models, I made prior in another project of mine. The player's movement is made up of parts ripped out of the player controller of the other game too(though tweaked and most of the features were removed). Also the sounds were sourced from free sources online.
How many people worked on the game?1






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