very interesting concept! Had some difficulty with the controls, the shift button did both jump AND shoot for me but the instructions said it was only jump. Some of the floors didn't have collisions but then later they did, not sure if that was a bug or intended but it wasn't clear to me. The art was super cute too
Play Mis(s)heard Missions
Mis(s) Heard Missions's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1402 | 2.051 | 2.571 |
| Visuals | #1440 | 2.279 | 2.857 |
| Enjoyment | #1511 | 2.051 | 2.571 |
| Overall | #1569 | 1.994 | 2.500 |
| Innovation | #1577 | 1.937 | 2.429 |
| Gameplay | #1618 | 1.823 | 2.286 |
| Theme | #1729 | 1.823 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The main character gets missions all SOUNDING like "Trust no one", (like "bust no one" or "Just do none"). But maybe, he shouldn't even trust her that much...
What code and assets did you not make from scratch during the jam (if any)?
Gdevelop uses some premade code I guess, everything else by me *except like 3 free canva assests for the title screen
How many people worked on the game?1






Leave a comment
Log in with itch.io to leave a comment.