Cool how clean gameplay works, simple yet effective
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How does the game fit the theme?
My game is a play on the words of the theme itself. I turned "Trust no one" to "Trust o" or to trust zero the bot that betrays Pete in the end. Revealing the theme of the jam.
What code and assets did you not make from scratch during the jam (if any)?
My game engine I used is Godot. Used aseprite and Krita for art. finally, I used audacity and bosca ceoil for the sounds and music.
How many people worked on the game?1





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