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Tricycle game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1699 | 1.567 | 3.000 |
| Gameplay | #1789 | 1.567 | 3.000 |
| Theme | #1862 | 1.567 | 3.000 |
| Visuals | #1880 | 1.567 | 3.000 |
| Overall | #1880 | 1.509 | 2.889 |
| Innovation | #1904 | 1.393 | 2.667 |
| Enjoyment | #1908 | 1.393 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
So, my game is a tricycle driving game inspired by my country's mode of transportation. You have to trust no one in this game, investigate thoroughly, and manage driving at the same time. Passengers could be normal, an Aswang, or a ghost. You can talk to the passengers to make your choice.
What code and assets did you not make from scratch during the jam (if any)?
The road, trees, and the 3d model of tricycle was free assets.
The kubos/houses and gun was made by me but from a different project.
The Quick Outline Code, was the only code that is not fresh(for object outline)
How many people worked on the game?1
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Comments
Hey kapatid! Really liked the concept of the game!
I really like this concept a lot! Good job!